The sym­bi­ot­ic rela­tion­ship between a per­son, his dig­i­tal twin and avatar.

T
Peter Wip­per­mann

With the out­break of the glob­al pan­dem­ic, peo­ple are turn­ing more and more to dig­i­tal solu­tions. The num­ber of hours which we spend on our dig­i­tal devices has increased sig­nif­i­cant­ly. We are get­ting used to a cer­tain lev­el of con­ve­nience (e.g., work­ing at home). Mean­while com­pa­nies are clos­ing offices and busi­ness­es because they expect a high­er turnover from online busi­ness. How will the world look after the pandemic?

In her lat­est Duet Inter­view with Peter Wip­per­mann, a researcher in emerg­ing trends, Dr Cal­daro­la, author of Big Data and Law, dis­cuss­es the changes in our social lives.

With every click in the social media – whether it is to book a vac­ci­na­tion or to order a meal – peo­ple are leav­ing their dig­i­tal foot­prints. With the help of pro­fil­ing soft­ware, a dig­i­tal twin of an actu­al per­son is being cre­at­ed. Since our social and pro­fes­sion­al lives are hard­ly pos­si­ble nowa­days with­out using dig­i­tal solu­tions, is our dig­i­tal twin/clone unavoid­able? Is anonymi­ty even pos­si­ble in today’s world?

Peter Wip­per­mann: The sim­ple fact of using the inter­net means we auto­mat­i­cal­ly pro­duce indi­vid­ual data pro­files on the var­i­ous plat­forms and data banks. With­out per­son­al data it would not be pos­si­ble to tai­lor indi­vid­ual ser­vices, prod­ucts, access rights, autho­riza­tion and col­lab­o­ra­tion in the data sphere.

The dig­i­tal twin of a per­son would only be cre­at­ed when infor­ma­tion from var­i­ous data sources were put togeth­er. A true dig­i­tal twin would only real­ly be pos­si­ble in an alter­nate uni­verse, a sort of col­lec­tive vir­tu­al space of all dig­i­tal worlds which until now only exists in the sci­ence fic­tion nov­el Snow Crash.

Dur­ing the pan­dem­ic, dig­i­tal games have become par­tic­u­lar­ly pop­u­lar. Peo­ple play with their avatars in this venue, mean­ing a dig­i­tal cre­ation which they them­selves have made and enhanced by, for exam­ple, dress­ing it, giv­ing it tasks, in short, mak­ing a pro­file for it. Com­pa­nies see poten­tial for a new mar­ket in this devel­op­ment. They have begun not only sell­ing actu­al fash­ion to peo­ple, they also pro­vide dig­i­tal cloth­ing for the avatars on the inter­net- at a price of course. Are we see­ing the cre­ation of new mar­kets? Or can we expect the cur­rent­ly exist­ing mar­kets to sim­ply become part of the dig­i­tal world?

Vir­tu­al fash­ion has indeed become pop­u­lar dur­ing the pan­dem­ic. Lux­u­ry fash­ion indus­tries have become pio­neers in this new field. As a result of this devel­op­ment, the pri­or­i­ties of sales and mar­ket­ing have shift­ed from the real world to the vir­tu­al one of games.

Louis Vuit­ton was among the first to offer vir­tu­al fash­ion and since 2019 has been work­ing togeth­er with Riot Games, the devel­op­er of the com­put­er game, “League of Leg­ends “. In this way, the pres­tige skin for Qiyana which was designed by Nico­las Ghesquière, Artis­tic Direc­tor of the LV Ladies Col­lec­tion, is vir­tu­al­ly avail­able in the “League of Leg­ends “Store and can also be pur­chased as an actu­al Louis Vuit­ton fash­ion item.

What is the rela­tion between a real per­son, his dig­i­tal twin and his avatar? Could we say that we all have three iden­ti­ties? What chal­lenges do you think hav­ing these var­i­ous per­sonas means for us? Are head­ing for some sort of per­son­al­i­ty dis­or­der? Is it appro­pri­ate to speak of “dig­i­tal schizophrenia”?

Media have devel­oped from infor­ma­tion and com­mu­ni­ca­tion to par­tic­i­pa­tion and final­ly to immer­sion. Aug­ment­ed real­i­ty, vir­tu­al real­i­ty and holo­grams are going to be seen as a nat­ur­al part of our dai­ly lives in the years to come and will become increas­ing­ly vis­i­ble. Peo­ple and con­sumers are going to use these vir­tu­al real­i­ties, just as we have become accus­tomed to the inter­net in the last thir­ty years with­out devel­op­ing dig­i­tal schizophrenia.

Accep­tance of new dig­i­tal worlds has been accel­er­at­ed dur­ing the COVID pan­dem­ic and can be par­tic­u­lar­ly well observed in the fit­ness indus­try. Pelo­ton offers a car­dio bicy­cle with live work­out cours­es via video stream­ing and has become so suc­cess­ful that it is sim­ply not able to keep up with the demand. “Mir­ror” from Lul­ule­mon already offers the next lev­el in evo­lu­tion: ” THE smart home gym”. A full-sized mir­ror is also a com­put­er inter­face and becomes a per­son­al train­er owing to arti­fi­cial intel­li­gence and machine learn­ing. Zwift goes one step fur­ther by com­bin­ing fit­ness with gam­ing and com­mu­ni­ty. In this way, you can ride your sta­tion­ary bicy­cle and com­pete with friends all over the vir­tu­al world.

Does a per­son iden­ti­fy himself/herself with his/her dig­i­tal twin and his avatar?

Most peo­ple find dig­i­tal pro­files of their own iden­ti­ty rather fright­en­ing. Euro­peans users of inter­ac­tive prod­ucts expect to be pro­tect­ed by laws, such as the GDPR, which guar­an­tee their basic right to pri­va­cy. But if we look at the US or Chi­na there are no com­pa­ra­ble laws there. And just a reminder: the glob­al providers of dig­i­tal ser­vices are not based in Europe.

It’s a dif­fer­ent mat­ter alto­geth­er if we look at avatars. In this case, peo­ple devel­op emo­tion­al attach­ments to their vir­tu­al selves.

Even in the real world you can find more and more pros­thet­ics for peo­ple con­tain­ing a dig­i­tal com­po­nent. It will soon be pos­si­ble to attach an arti­fi­cial eye which is real­ly a video cam­era to the optic nerve, thus enabling the visu­al­ly impaired to be able to see. This type of tech­nol­o­gy is a mix­ture of the actu­al world and a world which is always repro­duc­ing itself because the arti­fi­cial eye is capa­ble of repeat­ing what hap­pened innu­mer­able times because any event can sim­ply be stored and re-played at will. What sort of chal­lenges will we be fac­ing, espe­cial­ly if one imag­ines that these record­ings can be repro­duced and changed?

The right to your own image is going to have to be recon­sid­ered. Per­son­al per­cep­tions and repro­duc­ing your own impres­sions by means of med­ical pros­thet­ics will need fed­er­al protection.

Peo­ple are active both in the real and in the dig­i­tal world. Which sphere is influ­enc­ing the other?

The vir­tu­al world is chang­ing the ana­log world. Just as our indi­vid­ual mobil­i­ty has altered our dai­ly lives and even cities because we dri­ve cars now, so too will our con­scious­ness, our social rela­tion­ships, our work­ing envi­ron­ment and our soci­ety as a whole be changed by a sort of immer­sion, mean­ing being present in vir­tu­al real­i­ties. After the advent of smart phones, we will expe­ri­ence aug­ment­ed real­i­ty glass­es as the next hard­ware platform.

Today’s gen­er­a­tions use dig­i­tal tools in dif­fer­ent ways and with vary­ing degrees of inten­si­ty. As we have seen, the old­er mem­bers of our pop­u­la­tions have been expe­ri­enc­ing dif­fi­cul­ties reg­is­ter­ing online for their COVID vac­ci­na­tion, with some resort­ing to their grand­chil­dren for help. We see a sim­i­lar trend at schools with some old­er teach­ers being reluc­tant to work with com­put­ers and hav­ing dif­fi­cul­ties stay­ing on top of new dig­i­tal ped­a­gog­i­cal meth­ods. How is the dig­i­tal rev­o­lu­tion being expe­ri­enced by the dif­fer­ent age groups? How are the var­i­ous gen­er­a­tions man­ag­ing despite their deficits or advan­tages in this area? What con­flicts can we expect to see?

Those who have grown up with new tech­no­log­i­cal advances will con­sid­er them as the most nat­ur­al thing in the world. Accept­ing vir­tu­al worlds begins in a child’s bed­room. Instead of play­ing with build­ing blocks in the sand box, kids are build­ing new worlds by play­ing Minecraft. Lego is com­bin­ing tra­di­tion­al build­ing com­po­nents with aug­ment­ed real­i­ty and enables indi­vid­ual com­put­er games on mobile phones. By the time they are ten years of age, 75% of chil­dren already have a mobile phone, two years lat­er the fig­ure stands at about 95%. For this gen­er­a­tion hav­ing per­ma­nent access to a mobile inter­net and new vir­tu­al rooms is self-evi­dent. For this rea­son, reverse men­tor­ing makes sense: the young are coach­ing the old.

Not every­one wants a dig­i­tal twin or their own avatar. Anonymi­ty is still a right. Will anonymi­ty become a lux­u­ry item?

My opin­ion is:

 

“Who­ev­er is not locked in, will be locked out.”

Peter Wip­per­mann

Anonymi­ty in the dig­i­tal sphere will devel­op into a pre­mi­um ser­vice that needs to be paid for. Only the future can reveal what will hap­pen as far as iden­ti­ty man­age­ment, and the con­scious man­ag­ing of iden­ti­ty, anonymi­ty and pseu­do-anonymi­ty are concerned.

Mr Wip­per­mann, thank you for shar­ing your insights on the val­ue of data.

Thank you, Dr Cal­daro­la, and I look for­ward to read­ing your upcom­ing inter­views with rec­og­nized experts, delv­ing even deep­er into this fas­ci­nat­ing topic.

About me and my guest

Dr Maria Cristina Caldarola

Dr Maria Cristina Caldarola, LL.M., MBA is the host of “Duet Interviews”, co-founder and CEO of CU³IC UG, a consultancy specialising in systematic approaches to innovation, such as algorithmic IP data analysis and cross-industry search for innovation solutions.

Cristina is a well-regarded legal expert in licensing, patents, trademarks, domains, software, data protection, cloud, big data, digital eco-systems and industry 4.0.

A TRIUM MBA, Cristina is also a frequent keynote speaker, a lecturer at St. Gallen, and the co-author of the recently published Big Data and Law now available in English, German and Mandarin editions.

Peter Wippermann

Peter Wippermann researches upcoming trends and is a consultant and author on emerging trends and issues. In 1992 he founded the Trend Office and introduced the concept of trend research in German-language regions. From 1993 until 2016 Wippermann was a Professor for Communications Design at the Folkwang University of the Arts in Essen. Moreover, he co-founded the “Hamburg Office-Agency for Communications Design” as well as the Lead Awards for Media Design and Media Marketing.

Dr Maria Cristina Caldarola

Dr Maria Cristina Caldarola, LL.M., MBA is the host of “Duet Interviews”, co-founder and CEO of CU³IC UG, a consultancy specialising in systematic approaches to innovation, such as algorithmic IP data analysis and cross-industry search for innovation solutions.

Cristina is a well-regarded legal expert in licensing, patents, trademarks, domains, software, data protection, cloud, big data, digital eco-systems and industry 4.0.

A TRIUM MBA, Cristina is also a frequent keynote speaker, a lecturer at St. Gallen, and the co-author of the recently published Big Data and Law now available in English, German and Mandarin editions.

FOL­LOW ME